Work

VR Development *

Computer Graphics
Unity

The next step in my persue of ever more immersive scientific visualization.

A simple VR world, visualizing fluid simulation data in 3D

To Go Beyond the Screen

Having delved fairly deep into the realms of Computer Graphics (CG), navigating the intricacies of both modern Path Tracing and traditional OpenGL, I now find myself wondering at the edge of a new frontier: Extended Realities (XR). Envision a scenario where a fluid simulation transcends the confines of a screen, where researchers don’t just observe but are completely immersed in the phenomenon they study. The potential for breathtaking and powerful visualizations in XR is truly awe-inspiring. With this vision propelling me forward, I’ve set my sights on the fertile ground of XR, using Oculus Quest and Unity as my starting point. My initial experimentation has birthed a rudimentary VR world, where users can not only observe the fluid-structure in three dimensions. It’s a very modest start, but it marks the foundation upon which I am determined to build the next step of my work.